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package main

import (
	"errors"
	"fmt"
	"os"
	"path/filepath"
	"sort"
	"strings"
)

type agent struct {
	Name string
	// Home is the agent's own config directory; finding it means the agent
	// is in use here.
	Home string
}

func (a agent) skillsDir() string { return filepath.Join(a.Home, "skills") }

func knownAgents() []agent {
	home, _ := os.UserHomeDir()
	env := func(key, fallback string) string {
		if v := os.Getenv(key); v != "" {
			return v
		}
		return fallback
	}
	xdgConfig := env("XDG_CONFIG_HOME", filepath.Join(home, ".config"))
	return []agent{
		{"claude", env("CLAUDE_CONFIG_DIR", filepath.Join(home, ".claude"))},
		{"codex", env("CODEX_HOME", filepath.Join(home, ".codex"))},
		{"opencode", filepath.Join(xdgConfig, "opencode")},
	}
}

func agentNames() string {
	var names []string
	for _, a := range knownAgents() {
		names = append(names, a.Name)
	}
	return strings.Join(names, ", ")
}

// targetAgents returns the agents named in the manifest, or every known agent
// found on this machine.
func (ws *workspace) targetAgents() ([]agent, error) {
	known := knownAgents()
	if len(ws.manifest.Agents) > 0 {
		var out []agent
		for _, n := range ws.manifest.Agents {
			i := indexAgent(known, n)
			if i < 0 {
				return nil, fmt.Errorf("%s names unknown agent %q (known: %s)", ws.manifestPath, n, agentNames())
			}
			out = append(out, known[i])
		}
		return out, nil
	}
	var out []agent
	for _, a := range known {
		if fi, err := os.Stat(a.Home); err == nil && fi.IsDir() {
			out = append(out, a)
		}
	}
	if len(out) == 0 {
		return nil, fmt.Errorf("found no agents to install into (looked for %s); set \"agents\" in %s", agentNames(), ws.manifestPath)
	}
	return out, nil
}

func indexAgent(agents []agent, name string) int {
	for i, a := range agents {
		if a.Name == name {
			return i
		}
	}
	return -1
}

type skillState int

const (
	stateMissing skillState = iota
	stateInstalled
	stateStale    // a link of ours to another checkout
	stateConflict // something we did not put there
)

func (s skillState) String() string {
	return [...]string{"missing", "installed", "outdated", "conflict"}[s]
}

func linkState(path, want string) skillState {
	dest, err := os.Readlink(path)
	switch {
	case err == nil && dest == want:
		return stateInstalled
	case err == nil && ownedLink(dest):
		return stateStale
	case errors.Is(err, os.ErrNotExist):
		return stateMissing
	}
	if _, statErr := os.Lstat(path); errors.Is(statErr, os.ErrNotExist) {
		return stateMissing
	}
	return stateConflict
}

func ownedLink(dest string) bool {
	return strings.HasPrefix(dest, filepath.Join(dataDir(), "checkouts")+string(filepath.Separator))
}

type change struct {
	Agent, Skill, Action string
}

// link makes each agent's skills directory hold exactly the locked skills,
// as symlinks into their checkouts. It leaves anything it did not create
// alone and reports it as a conflict.
func (ws *workspace) link(dirs map[string]string, agents []agent) ([]change, []string, error) {
	var changes []change
	var conflicts []string
	for _, a := range agents {
		dir := a.skillsDir()
		if err := os.MkdirAll(dir, 0o755); err != nil {
			return changes, conflicts, err
		}
		names := make([]string, 0, len(dirs))
		for n := range dirs {
			names = append(names, n)
		}
		sort.Strings(names)
		for _, n := range names {
			path, want := filepath.Join(dir, n), dirs[n]
			switch linkState(path, want) {
			case stateInstalled:
				continue
			case stateConflict:
				conflicts = append(conflicts, path)
				continue
			case stateStale:
				if err := os.Remove(path); err != nil {
					return changes, conflicts, err
				}
				changes = append(changes, change{a.Name, n, "updated"})
			default:
				changes = append(changes, change{a.Name, n, "installed"})
			}
			if err := os.Symlink(want, path); err != nil {
				return changes, conflicts, err
			}
		}

		entries, err := os.ReadDir(dir)
		if err != nil {
			return changes, conflicts, err
		}
		for _, e := range entries {
			if _, ok := dirs[e.Name()]; ok {
				continue
			}
			path := filepath.Join(dir, e.Name())
			if dest, err := os.Readlink(path); err == nil && ownedLink(dest) {
				if err := os.Remove(path); err != nil {
					return changes, conflicts, err
				}
				changes = append(changes, change{a.Name, e.Name(), "removed"})
			}
		}
	}
	return changes, conflicts, nil
}